By Rajiv Gupta, Ellis Horowitz
Exposing the innovations underlying object-oriented databases, this quantity is a suite of functional readings through object-oriented pros. as well as delivering readers with a standpoint on quite a few object-oriented thoughts and an summary of present object-oriented databases, the consultant incorporates a sequence of genuine global examples and a short evaluate of the C++ programming language. intimately, the amount explains such object-oriented techniques as synthetic intelligence, database idea, programming languages, and compiler concept. one of the object-oriented platforms provided - VBase (TDL and COP), statice; IRIS; ODE; C++;GemStone and OPAL; ONTOS; ORION; SIM.
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Extra resources for Object-Oriented Databases With Applications to Case, Networks, and Vlsi CAD
Just as procedures are used to build structured programs, objects are used to build object-oriented programs. An object-oriented program is a collection of objects that are organized for, and cooperate toward, the accomplishment of some goal. Every object: • Contains data. The data stores information that describes the state of the object. • Has a set of defined behaviors. These behaviors are the things that the object “knows” how to do and are triggered by sending the object a message. • Has an individual identity.
Thus, when a programmer needed to execute a piece of code in another part of the program, an unconditional branch was used; such branches were called gotos. As programs got larger, the typical path of program execution began to resemble a large web. Such code became known as spaghetti code, code that was difficult or impossible to understand and thus difficult or impossible to maintain, fix, or change. The underlying problem was that programs were organized as a collection of source statements.
The interface completely describes how the users (sometimes called clients) of your class interact with it. In almost every case this means that the attributes of your class will be hidden, and that users will use the class’s methods to modify its data. You can see this at work in the Label objects you met in the LabelsGalore applet. When you send the Label nervosica the getLocation() message, it gives you back the Label’s location as a Point object. But, that’s not necessarily the way that Labels store this piece of information.