By Jakob Nielsen
In the years due to the fact that Jakob Nielsen's vintage assortment on interface consistency first seemed, a lot has replaced, and lots more and plenty has stayed an analogous. at the one hand, there is been exponential progress within the possibilities for following or pushing aside the rules of interface consistency-more desktops, extra functions, extra clients, and naturally the big expanse of the internet. at the different, there are the foundations themselves, as power and as invaluable as ever.
In those contributed chapters, you can find info on many tools for looking and implementing consistency, in addition to bottom-line analyses of its advantages and a few warnings approximately its attainable risks. so much of what you are going to study applies both to and software program improvement, and it all holds actual advantages for either your company and your clients.
* starts with a brand new preface by way of the collection's special editor.
* information quite a few equipment for reaching interface consistency, together with significant keep watch over, consumer definitions, exemplary functions, shared code, and version analysis.
* provides a cost-benefits research of organizational efforts to advertise and accomplish consistency.
* Examines and appraises the scale of consistency-consistency inside an program, throughout a kinfolk of functions, and beyond.
* Makes the case for a few unforeseen merits of interface consistency whereas assisting you keep away from the dangers it could actually occasionally entail.
* Considers the consistency of interface parts except display design.
* comprises case reviews of significant agencies that experience instituted courses to make sure the consistency in their products.
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Additional resources for Coordinating User Interfaces for Consistency (Interactive Technologies)
It was clear to me that programming 500 screens by hand, even with a high level language like IFS, was going to present problems. User interface design is an iterative process, and if each iteration involved changing hundreds of files containing screen descriptions, then it would be impossible to make many changes. Early in the development, I decided to design a special purpose artificial language [Perlman, 1984] especially suited to Gary Perlman 40 designing screens in the IFS language. An artificial language is a special purpose notation for precise and concise communication within a limited domain.
It is set with the -w flag, and its purpose is to set the l i n e width. Note in the previous English explanation how the parameters of the OPT macro can be plugged into a t r o f f [Kernighan, Lesk & Ossanna, 1978] template to provide detail. The same information is used by SETOPT to generate a C language [Kernighan & Ritchie, 1979] parser for handling all aspects of the users interface: • parsing the options on the command line, • validating options and providing standardized error messages, • allowing access to online help, • allowing interactive setting of options, • and several other capabilities.
The user interfaces which utilized 80 X 25 character displays tended to be stand alone products. They did not utilize LAN's or iconic interface designs and had computational power in the class of personal computers. The last category of products are those that contain a traditional hardwired control panel, generally in conjunction with a small message display. Product examples which fall into this category include copiers and facsimile machines. Software delivered on Sample Size % of software $ expended on UI 29% Workstation Computing platform 3 80x25 line CRT 2 17% Hard-wired control panels 2 10% Table 1 - Percentage of software development dollars expended on user interface design and implementation for three product classes.