Beyond the desktop metaphor: designing integrated digital by Victor Kaptelinin, Mary Czerwinski

By Victor Kaptelinin, Mary Czerwinski

The computer's metaphorical machine, with its onscreen home windows and hierarchy of folders, is the one electronic paintings surroundings such a lot clients and architects have ever identified. but empirical experiences convey that the normal computing device layout doesn't supply adequate help for trendy real-life initiatives related to collaboration, multitasking, a number of roles, and various applied sciences. In past the laptop Metaphor, major researchers and builders give some thought to layout methods for a post-desktop future.The individuals examine the restrictions of the laptop surroundings - together with the integrated clash among entry and exhibit, the problems in coping with numerous initiatives concurrently, and the necessity to coordinate the a number of applied sciences and data items (laptops, PDAs, records, URLs, e-mail) that the majority humans use day-by-day - and suggest novel layout ideas that paintings towards a extra built-in electronic paintings surroundings. They describe structures that facilitate entry to details, together with Lifestreams, Haystack, activity Gallery, GroupBar, and Scalable textile, and so they argue that the association of labor environments should still replicate the social context of labor. they think about the thought of job as a conceptual software for designing built-in platforms, and aspect to the Kimura and Activity-Based Computing structures as examples.Beyond the computing device Metaphor is the 1st systematic review of cutting-edge learn on built-in electronic paintings environments. It offers a glimpse of what the following iteration of data applied sciences for daily use may well appear like - and it may encourage layout recommendations for clients' real-world wishes.

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Extra resources for Beyond the desktop metaphor: designing integrated digital work environments

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This was our goal in designing Lifestreams: to provide a simple, unified system that is easily grasped by users and is unconstrained by any real-world metaphor. To create a unified model we began with the following guiding principles, driven first by our own design sense and secondarily by the results we found in the HCI and human factors communities. Storage should be transparent Naming a file when it is created and stuffing it in a folder are two prime examples of pointless overhead. Names should be invented only when users feel like inventing them.

Beyond Lifestreams 21 Filing and Finding Lansdale’s (1998) work studied the processes of recall, recognition, and categorization in an attempt to propose software frameworks that have a basis in psychological theory. His work builds on Malone’s seminal study of the way people use information: How Do People Organize Their Desks? Implications for the Design of Online Information Systems (1983). Malone aimed in this study for a “systematic understanding of how people actually use their desks and how they organize their personal information environments,” in an attempt to improve electronic systems.

Others leave email messages in their in-boxes (Whittaker and Sidner 1996) for the same reason. Lansdale found this behavior largely idiosyncratic. We have noticed that such a location-based method of reminding is easily undermined. indd 22 12/4/2006 1:19:31 PM Beyond Lifestreams 23 documents lying around in “strategic locations” are merely coping, on the fly. Presumably our software should be able to do better than this. Summarizing Summarizing is a vital information-processing task. Summaries abbreviate a document or collection of documents and reduce the amount of information a user must process (Klark and Manber 1995).

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